WraparoundIf checked, cells on opposite edge of square (top/bottom & left/right) are considered neighboring.
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If the simulation is running, the number of milliseconds between frames.
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End on stableIf checked, sim ends when no cells are born or die.
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The number of neighbors a cell must have tor survive to the next frame.
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If an empty cell has bunnies in exactly this many neighbors, it will spawn a new bun!
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Buns with buns in this many or more cells will vanish.
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If 'use lifespan' checked, the number of frames a cell lives for.
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Use lifespanCells die after lifespan reached
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Mortality from lifespan onlyCells vanish only from age, not overpopulation
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How many buns you may place before starting the simulation.
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Simulation stops if there are fewer than this number of buns. Try again!
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Sim stops when there are this many living buns. Goal reached!
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Sim stops if there are active cells after this many frames. Goal reached!
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Rainbow (ROYGBIV) buns From red(1) to violet(7+) the bun's color will reveal how many frames it's been around.
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If enabled, the number of frames before a bun advances to the next color in the rainbow.
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The number of neighbors a cell must have tor survive to the next frame.
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Load the test JSON File.
Save the current screen matrix and options.
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Change colors over lifespanIf checked, the bunny will change colors over time.
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Avg. of parents' HSV determines offspring colorMean values of each.
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Odd(live) even (vanish) variant If checked, new buns, survival on odd neighbors.
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