Rescue simulation: Matching Rabbit to Rabbit, Rabbit to Adopter
Too many bunnies for the available space (on an individual’s tableau) and too few (or finicky) adopters at turn’s end demand players negotiate with competitors who may have space, or get creative with bonding lest they have to send bunny foo-foos to paid foster care (with its victory point penalties).Cards for personal assistants (with issues and assets), Easter, dump crises, media fads, rich and fickle benefactors are among the items that provide variety within games and between session
Matching Rabbit to Rabbit: A Rabbit Match bonding primer…
Rabbits bond for life, and are much happier in bonded pairs.
Players are also much happier because a bonded pair yields more victory points and can occupy a single space in the player’s facility.
So how do we bond? Much as we do in real life, with a round of speed dating and the mantra: no means no, lining up rabbit cards side by side and making sure there are no Ø’s. Consider:
What about bunnies with no complete Ø’s
and no complete ♥’s? For those fragile bonds, such as we see in Pounce and Lady Jowls:
Matching Rabbit to Adopter:
Adopters are identified by quality and preferences. Quality becomes a factor if rabbits are returned by adopters or an event yields penalties or rewards according to player standards.
Regarding rabbit adoptions, the adopter preferences at the bottom of each card correspond to identifying features of the rabbits. Consider:
Events and assistants
Dealing with donors, assistants, breeder arrests, bunny fads bunny-bunny breakups, humans who return their rabbits, and dump crises complete the player’s experience. Who can can survive a crisis? Who can thrive in one? And who can you depend on among your fellow rescuers–and what will they want in return? You’re in competition, but bad reputations spread…